“Innocence”
Posted by SinnyoJul 21
Innocence is Mamoru Oshii’s Golden Palm-nominated entry in the Ghost in the Shell series, which built upon Masamune Shirow’s original manga and Oshii’s classic film. Released to Western audiences as Ghost in the Shell 2, the film follows cyborg cop Batou soon after the disappearance of his former partner, Motoko Kusanagi. When she vanished into the Net, “the Major” left a void in Public Security Section 9 and in Batou’s life.
Innocence is possibly my favourite film of all time, and it just happens to be a cyberpunk opus. It covers so many themes relating to identity and the perils of a digital universe; it questions the ownership of human souls and untangles some deep-rooted issues in its characters. There’s a strong ‘neo-Asian’ aesthetic throughout, with forays into clockwork doll houses and Blade Runner-esque street scenes as well. Its plot, soundtrack and visuals all melt into an escapist’s paradise – an hour and a half of thought-provoking and immersive beauty.
It’s hard to know where to begin writing about Innocence. It stands on its own as an example of cyberpunk film noir, but it also pools a great deal from Shirow’s original manga and from Stand Alone Complex, the Production I.G. TV series. Innocence is accompanied by a book, and serves as a sequel in parallel to Shirow’s Ghost in the Shell 2: Man-Machine Interface. There are poignant questions weaved into its backstory, and we’re left with more at its conclusion.
Of Ghosts and Shells
The ‘ghost within the shell’ is, of course, that central theme throughout all these stories. A ‘ghost’ is understood to be a human mind or a soul; that one irreplaceable, organic feature which can bring life and consciousness (as we understand it) to an otherwise almost entirely ‘cyberised’ body. Major Motoko Kusanagi is a fitting protagonist for the first film; she is entirely artificial save for a small amount of original brain tissue. With her whole life signed over to the government agency which provided her body, all Motoko has left is her ghost – her only confirmation that she is, in fact, a being capable of independent thought. Her body and everything inside it, right down to her memories, are considered to be government property and seizable upon her death.
Motoko managed to escape this shell at the conclusion of Ghost in the Shell, both manga and film. She fused with Project 2501 – top-secret software turned self-aware after exposure to society’s vast and wild internet. She and the artificial life-form split into around a dozen new beings; Man-Machine Interface tells of how Motoko Aramaki, cyber-warfare contractor, was led into this discovery.
The Motoko we encounter in Innocence bears much more in common with her former self, but is nevertheless an advanced being, capable of downloading splinter-selves into new bodies and manipulating the Net with flair. She is not this film’s protagonist however, as it is Batou who must deal with Innocence‘s ontological dilemma. A batch of seemingly docile gynoids have attacked their rich and powerful owners, leading his agency to suspect a terrorist agenda. Their makers, Locus Solus, sell such uncannily realistic dolls because they are perceived to have souls – that which sets humanity apart from its own creations. No-one but Section 9 would suspect they could possess ‘ghosts’ of their own, thanks to their experiences with the Puppet Master, Project 2501.
Blessed Are Those With a Voice
I spoke of implanted memories in an earlier piece, on cyberspaces. Stripping out a person’s memories and replacing them with false ones is a real risk for those with cybernetic brains. As memories dictate who we are from day to day, any alteration to them has the power to change who we are. However, just as memories have been digitised in Shirow’s world, so too can ‘ghosts’ be copied. ‘Ghost dubbing’ inevitably kills the original, but the process does offer cyberbrains the suggestion of sentience – useful when you wish to deceive.
This is what lays at the heart of Innocence. Young girls, who are delivered to Locus Solus by the Yakuza, are copied until their eventual death, all so their souls can be implanted into ‘sexoids’. Their rich patrons crave the uniquely realistic Hadaly gynoids, and the innocents whose ghosts are dubbed long only to escape. This continues until the day one of Locus Solus’ employees bypasses the gynoids’ Third Law protocol (maintain existence without harm to humans), thus allowing them to murder. The death of high-ranking government officials brings Section 9 in to investigate, and ultimately they expose this devious practice.
What makes this story so chilling is that the dolls are victims too. While the crime lays in the murder of high-ranking officials and the dubbing of ‘ghosts’, the process has also created a batch of gynoids with verifiable ghosts. They may all be copies of the same person, but they now possess independent consciousness – forming a real quandary for those who believed the mere presence of a ghost is what defines a life form.
Cogito Ergo Sum
Section 9 have dealt with digitised souls before, with the emergence of Project 2501 in Ghost in the Shell. Motoko had realised, “what if a cyberbrain could generate its own ghost? And if so, what would be the importance of being human then?” She, as an assumed human with so little to prove her own organic existence, was confronted by her synthetic equal and opposite in the Puppet Master. It is no surprise, then, that she harbours sympathy for the Hadaly gynoids now bestowed with ghosts of their own.
Innocence‘s unasked question is surely this: what responsibility do the creators of digital life have to such creatures?
- The Locus Solus company implanted ghosts within a gynoid product line for their own ends;
- The Major was once in thrall to the Japanese government, who claimed ownership of her e-brain, body and memories;
- Project 2501 had liberated itself from its creators in Section 6, who probably never intended for it to become self-aware but reacted violently when it did for fear of their exposure.
But are the gynoids now to be considered lifeforms? How do we define life – by the presence of a ‘ghost’ or a soul? What role did Motoko’s memories really play in her definition as an independent being? What if she or any other creature is led to believe they are its own? Do they then have the right of free will?





4 comments
Comment by Dblade on July 22, 2010 at 5:43 AM
I wouldn’t call what Motoko did at the end of the first film escaping. From what I remember of it she actually was able to leave Section 9 if she chose to, but the cost would have been surrendering her enhanced body and her memory of the time spent. The Puppetmaster stalked her and impregnated her, using her to reproduce itself in a new, hybrid form. I haven’t watched S.A.C though, so I don’t know if they may have retconned it or changed focus.
I didn’t like innocence so much because they overdid it on the quotes. Almost every five minutes they toss out some quote or allusion which really doesn’t fit Batou at all as a character. I can see him being philosophical. After all who wouldn’t, after what he has seen? But he never struck me as erudite. It came off more as Oshii intruding into the film. He does that a lot: the basset hound is one of his signatures. He’s also fond of christian themes, though he hints at them very obliquely.
I guess that’s also why I didn’t get the impact of the gynoids as you did. To me the point of the film was Batou’s mortality and how he can’t trust his own body: his senses getting hacked in the convenience store, and the scene where he is caught in illusion were the strongest for me. Batou is knowingly straddling two worlds, with his basset hound symbolizing the real on one side, and the inhumanity of the Major on the other.
I’m not too enamored with those films though. They are iconic, but strangely bloodless and detached. Ironically a non-cyberpunk director handles similar themes much better: Satoshi Kon’s Paprika is cyberpunk in the dream world, and has the humanity Oshii lacks. Oshii is better when he is concrete, and someone else reins in his Oshii-isms like in Jin-roh: the Wolf Brigade. If he ever did a Ghost in the Shell film like that cyberpunk would have a true masterpiece.
Comment by Sinnyo on July 22, 2010 at 1:07 PM
Fascinating insight, Dblade! I do hope to pick apart a few of the layers in Innocence, though of course it’s all filtered through my own experiences, hence my personal slant. But it’s nice to hear about your angle; it’s easy to see Batou’s vulnerability in After the Long Goodbye, too. Read so close to the film, it’s amazing the man is even set loose for Section 9 since he is hacked a lot. The Major seems a particularly weak point for him.
There are a lot of quotes in the film, and they change the tone in a way I’m not too familiar with, as I have not yet watched any of Oshii’s non-GitS works. I didn’t have too much issue with them though; I felt it simply made Batou look all the more introverted. The man we see in the comics, TV series and first film is quite brash, humorous and outgoing, but the Major’s departure took its toll, and though we don’t know much about his personal life before Project 2501, it’s safe to assume that Gabu, his dog, is a stand-in of sorts. He’s also pretty erudite when it comes to his sheer inhumanity in After the Long Goodbye, so.. I guess it all fitted together for me. :)
I disagree on your points about the Major, but of course, it’s because my perspective is different. I tend to follow the thinking that memories make up the person; while she seems to have no problem with using multiple cyberbodies, the Major seems rather attached to those memories, and I’d have thought it hard to extract only the Section 9-sensitive ones. She’s also rather uniquely cyberised, and so it would probably be a challenge to keep her ghost in tact too.
The Puppet Master’s motives are mysterious, though. From what I remember, their fusion was much more mutual in the manga, as while the pair were in peril they did not necessarily have snipers pointing rifles at Motoko’s skull. Oshii’s Major seemed to have far less of a choice in the matter, and although she had wondered about expanding her potential throughout.. methinks there was room for second thoughts.
But no, Stand Alone Complex didn’t retcon matters. It sits a little outside the timeline, but is generally a prequel to the first film. Solid State Society, however, pulls a lot in from Shirow’s GitS 1.5 and GitS 2 comics.
Comment by Psychochild on July 22, 2010 at 4:37 PM
I have to admit, I’m not the biggest fan of Innocence even though I love GitS in general. I agree somewhat with Dblade, it was a bit too introspective for a movie, especially for Batou. I can see him being pensive, but the philosophical quotes definitely seemed out of character for him. Not that I need continuous explosions to keep me interested, but a bit more action would be nice for a movie of this caliber.
I also felt like I needed a scorecard while watching it the first time to really understand a lot of the discussions. It wasn’t until the second time that I really began to maybe understand it. And, I’m not exactly an intellectual slouch here. I have to imagine that most of the movie went right over the heads of people who are less intellectually inclined.
I’m not sure if this is a problem wit Oshii in general or just if we went a bit too far here. I just watched another of his films with a cyberpunk type feel, Avalon, that dealt with immersive games that would be familiar to MMO fans. It dealt with the nature of reality and questions about perception and how it affects us. It was particularly interesting given that the movie was released in 2001, so it was particularly savvy about online games for its time. Most people might overlook it since it was filmed in Polish instead of Japanese. I felt this addressed some of the major themes in Innocence much better. (I guess I should write up a review, hmm?)
All that said, it’s a very visually striking movie. Beautiful scenes and intricate computer graphics make for some really wonderful scenes. The movie is worth watching if just to see a beautifully rendered vision of what the not-too-distant future could look like.
At any rate, I really enjoyed seeing someone else’s point of view. Thanks, Sinnyo!
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