The “punk” in Cyberpunk
Posted by PsychochildAug 13
Being computer geeks, many of us tend to focus a lot on the “cyber” part of cyberpunk. Yet, there is that “punk” part, arguably the root of the word. What does it really mean in the context of the genre?
Punk was originally a genre of music that came about in 1970s. It was a progression of previous rock-n-roll music that came before, but it was also a challenge. Punk rockers felt the music of the 70s had become tame and boring and the label “rock-n-roll” had been appropriated by record executives to apply to a wide range of acts. Some fans were worried that the music was losing it’s authenticity, so the punk rockers came on the scene to take back the sound. They rebelled against staid musicians and a boring society to introduce a sound that was so loud and powerful it couldn’t easily be ignored. As with all good rebellions, the young people got interested and followed with enthusiasm.
This is the “punk” that helped form “cyberpunk” of the 1980s. Let’s take a closer look at other aspects that influenced the genre, even today.
A lot of punk music deals with themes of rebellion and independence. As the musicians rebelled against what they felt was bland music intended for mass consumption, the young fans were rebelling against a society that seemly didn’t understand them. The now typical alienation the youth felt at the time had a soundtrack to go along with it.
Punk also had a definite fashion that went along with it. The highly recognizable “mohawk” hairstyle is commonly associated with punk music. Just thinking about a mohawk probably gives you an image of the stereotypical punk: spiky hair, heavy black jacket (probably leather), heavy boots, unshaven (both men and women!) The visual style was as bold and in-your-fucking-face as the music.
In the later years, some punk fans embraced a “do it yourself” (DIY) ethos. It seems logical that if one doesn’t want to live within society, there’s a need to take care of things and gaining the experience to do so yourself. Instead of going to the store to buy a new item, fixing up something you already have leads to more independence and knowledge about how something works. As the global economy squeezes ever tighter, we’re seeing a return to that philosophy in many people’s lives.
So, let’s add back that “cyber-” prefix and see how things change. What’s interesting to me is that the type of music I generally associate with cyberpunk is either dub (thanks to William Gibson putting it in the Sprawl trilogy) or electronic music (think about half the songs of The Matrix soundtrack, the ones where the electric guitars aren’t the main instrument). Obviously, rock music still has place in cyberpunk (that would be the half of The Matrix soundtrack with the electric guitars front and center), but punk seems to have fallen by the wayside as the theme song for cyberpunk. But, that doesn’t mean that the themes don’t live on.
Obviously, rebellion is an important part of cyberpunk. In the Sprawl Trilogy, almost everyone was trying to fight against what others expected of them. For example, Case took the opportunity to get the toxins cleared out of his body so that he could work in cyberspace again. Or, we could look at Wintermute desiring to rebel and grow beyond the limitations placed upon it by the Turing locks. In most cyberpunk literature, the protagonists rebel against the dystopian status quo, even if their rebellions more often than not prove fruitless in the grand scheme of things.
Style is another important element in cyberpunk. Although it borrows the boldness from punk fashion, it infuses its own personality into the mix. Neon colors, chrome, and high technology accessories are what add cyber to the punk in many cases. It retains that raw edge, and the personalization and customization that lets one stand out from the crowd. Even something as stereotypical as mirrorshades or mirrored eyes were what originally set Molly Millions apart from everyone else; of course, one can argue that the mohawk that originally set punks apart became almost a standard (and even co-opted by a video game company to appear rebellions even though they’re almost the most mainstream example out there).
Finally, the do-it-yourself attitude has certainly informed cyberpunk. Most characters want to work outside of society, so they have to rely on themselves and their own skills to succeed. We even get meta examples, such as author Gary Ballard publishing his cyberpunk work online before making it into an eBook. Again, being independent means that you have to take care of things yourself instead of relying on others. I’m also sure Gary knows a lot more about what goes into publish a story now than he did before, making him better able to control his own work.
So, what do you think? What are the aspects of punk that you find most relevant to cyberpunk? What parts of the punk ethos have seeped into your own life?
7 comments
Comment by Stabs on August 14, 2010 at 4:30 PM
Punk was in many ways an extraordinary social phenomenon and it’s rather badly understood. I think for myself as a 12 year old in 1976 it was about freedom. Freedom for rules, from convention, from society’s expectations. We used to headbang in the school playground while scratching our scalps frenetically – the object being to shower the others in dandruff. Naturally we’d sing the Sex Pistols while we did this.
Bands spat, swore at and snot on audiences. I don’t think there’s been such a celebration of open rudeness since.
For cyberpunk to have a punk quality there needs to be that fuck the system, fuck convention and fuck you. Trainspotting with laser pistols. Gangster films are a good inspiration for the punk behaviour – both British ones like “Lock stock” and US ones like “Goodfellas” because they rely on shocking audience perceptions of what is socially acceptable.
Comment by Sinnyo on August 15, 2010 at 2:22 AM
Where I feel punk gets interesting is where cultures span off from it – forgive me, I’m going to out myself as ‘not cyberpunk’ here!
Goth is probably the best-known child of punk these days, having grown up alongside new romanticism in the 80s into clubs which celebrated creativity and personal expression. Goth combines that ‘DIY’ aspect of punk with a look and a feeling that there is beauty to be found in life. That’s where the “Gordon is a Moron”/”God Save the Queen” ethos tends to drift off a bit.
Cyberpunk does exist in fashion today, but it’s become a subsiduary in ‘cybergoth’, and it’s become a few steps removed; many of the outfits are now bought in. It is entirely possible to buy goth too, but there’s still an appreciation for modifying your own laced, black corsetry. My guess is it simply becomes too much effort when you’re trying to attach LEDs and UV panels to your clothes. There are a few cybergoth artisans about, though.
Punk seems to have been mislaid somewhere. It no longer seems as though you’re fighting the system unless you’re strolling about in a hoody, brandishing a spray can or a flick-knife – literally criminalising yourself. One could certainly argue that the cybergoth look – miniskirts, bra tops, old-school bondage trousers and wild plastic dreadlocks all rendered in neon – is socially unacceptable, but it’s a heck of a leap from there to the awesome-sounding “Trainspotting with laser pistols”.
Comment by Haversack on August 15, 2010 at 9:38 AM
If “punk” in cyberpunk requires a rebellious feel and a self sufficient air then many of the works considered seminal to the genre would fail to hold up to that standard.
Blade Runner does not have any such derivation of punk by that definition yet it is a standard by which many cyberpunk media is held. Deckard himself is not rebellious beyond a general dislike of his previous job as a Blade Runner. He is the master of his element and a savant of “retirement” for replicants, but disgusted with his own power.
If anyone in Blade Runner were to be considered “Punk” it would have to be the replicants and more specifically, Roy Batty, the leader. Their resistance to their own demise and mission to run against the grain of society and live is everything “Punk” stands for.
So then do you consider the movie cyberpunk because it has characters that exhibit punk tendencies in a science fiction future even if the main character is not punk himself?
“Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it’s the truth. It won’t go away because we cover our eyes. THAT is cyberpunk.”
— Bruce Sterling
“Transhumanism is about how technology will eventually help us overcome the problems that have, up until now, been endemic to human nature. Cyberpunk is about how technology won’t.”
— Stephenls of RPG.Net, on the relation between transhumanism and cyberpunk
To me, the “Punk” in cyberpunk comes from our fight against the technology that was our hope and is now our master. It may take the form of a corporation using technology for its own ends or crazy clones out to live longer, it all boils down to a fight against technological supremacy.
In thinking about the age in which cyberpunk was given rise it makes a lot of sense that the “Punk” resistance would center on “cyber” and technology since computers were taking over everything at an exponential rate we now call Moore’s law. The “Punk” is nothing more than a response to the insane growth computer technology has had on our society.
It is also why we do not see too much “Cyberpunk” work arising now since we have accepted technology as a part of life and many have not been born in a time without it. It is a small scale technological singularity for us as humans to no longer comprehend a life without the interconnectivity of computers, the internet, or even television.
Also perhaps the current atmosphere of the dawn of social media will give rise to another renaissance of cyberpunk given the fact that, for all intents and purposes, social media is an embodiment of 1984. Except we are the perpetrator not some corporation or government.
I have had a story percolating in my head about something along those lines in fact. The premise is that social media has integrated into our lives just as computers have, but there is a rise of people who wish to have anonymity back and are pushing for a new amendment to the bill of rights to have “Privacy” added to the list of the “unalienables”. The other side of the argument is anyone wishing to be anonymous is up to no good and, in the minds of the ones against the amendment, are the absolute scum of the earth. Yes this is very inspired by the whole Blizzard RealID fiasco.
I don’t think “Punk” has been mislaid anywhere, its just not aimed at people directly. Thoughts anyone?
Comment by Psychochild on August 15, 2010 at 11:42 AM
Stabs wrote:
Gangster films are a good inspiration for the punk behaviour….
Never really thought about that connection before, but I think that’s probably accurate. I think that cyberpunks tend to be a bit less organized than gangsters, though. The desire for independence is usually the weakness that is exploited and causes setbacks in stories. This is one reason why Ghost in the Shell has such a strong feeling, because the protagonists are individuals but still work within the team; an infusion of Asian social attitude to normal cyberpunk.
Sinnyo wrote:
Goth is probably the best-known child of punk these days….
Yeah. I think one major difference is that Goth tends to be a lot more introspective than Punk was. Punk was about going out and rebelling, preferrably by smashing something. Goth focuses more on the darkness without and within. I definitely agree that, fashion-wise, Goth has taken over from Punk in that area.
Haversack wrote:
If anyone in Blade Runner were to be considered “Punk” it would have to be the replicants and more specifically, Roy Batty, the leader.
I think that’s exactly the case that supports my post. To me, even though the replicants were supposed to be the antagonists in Blade Runner, they were ultimately sympathetic characters They were rebelling against being forced into servitude, having their life drastically shortened, etc. Blade Runner is essentially cyberpunk from the point of view of the corporate government powers and their (reluctant) patsy.
To me, the “Punk” in cyberpunk comes from our fight against the technology that was our hope and is now our master.
Not sure I agree. A lot of cyberpunk deals with how the protagonist(s) use technology better than the average person or even the powerful corporations. In Neuromancer, Case was a superior console cowboy and even managed to escape from the poisoning system that was intended to keep him from doing his work. He was the one who could compromise systems easier than others, and the reason Armitage approached him in the first pace. Yet, just like in the zombie genre, even though the protagonists are generally more capable than the enemy, the crushing weight of that enemy usually triumphs at the end.
I have had a story percolating in my head about something along those lines in fact.
Yeah, I agree about social media potentially bringing about new changes. I’d be interested to read that story. :)
Thanks for an interesting point of view, though. Definitely fodder for discussion.
Comment by unwesen on August 18, 2010 at 2:26 AM
> What parts of the punk ethos have seeped into your own life?
I don’t know if any have.
Punk was prominent when I grew up, and I’m sure by osmosis I’ve absorbed quite a bit of punk ideals. And I’m really not the sort of person who happily conforms to stuff just because, so it’d be easy to find something in punk ideologies to connect with. Also, I know a lot of (ex-)punks or people living in more or less similar subcultures.
But when I was growing up, my image of punks was mostly that these people, for unfathomable reasons, seemed hell-bent on destroying their own futures. That hasn’t made me very sympathetic to them, on the whole, even if I now understand their motivations.
The whole “fuck you” attitude ultimately seems to lead to middle-aged people who either conform better to society’s norms than the people they used to hate, or to bitter, “stuck” people who can really only exist reasonably well within the subculture they grew up in, and that tends to shrink as most everyone else leaves it behind.
Many of those actively romanticize their existence, probably to bolster their ego. But whether deliberately or not, that also has the effect of drawing in others who succumb to that romantic image, more or less effectively. It’s not uncommon for that to vindicate the loner’s existence in their own eyes, and to give them a modicum of joy. I’ve seen it happen reasonably often that people “wake up” from that dream, and then there’s a lot of grief and accusations: the original loner claims the newbies don’t “get” their life, and the newbies claim they’ve been misled.
Sidetracking quite a bit here… but it’s still somewhat on topic.
Where cyberpunk is about the cultural aspects, the emotional states of the protagonists are often quite close to one or more of the things I’ve described above. That’s in part why I find Neal Stephenson’s “The Diamond Age” is highly fascinating to me, because – technobabble aside – it primarily deals with how people shape cultures, and to what purpose, and how other people fit into those cultures once they’re set up. I’m not sure what Stephenson’s own ideals are in that matter; I find the book quite opaque in that regard. Which is good, as far as I am concerned.
Other cyberpunk works in my opinion don’t nearly go as far in analyzing the “punk” aspects of culture, and instead stick to a semi-romanticized version of the life as a lone console cowboy riding their deck into the sunset… with many a nod to how it’s not all that great, and people put on facades in order to deal with that, granted.
But they tend to treat culture as a more or less immovable object, something to be dealt with by avoiding the parts you don’t like, something to rebel against, rather than shape. In that sense, maybe “The Diamond Age” isn’t punk at all, cyber or not.
Right, now I’ve only concentrated on “punk”, and not at all on “cyber”. Ah, well, that was part of the question, right?
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The “punk” in Cyberpunk
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Comment by Dblade on August 18, 2010 at 9:05 PM
I would think authenticity and self destruction are two parts of the punk ethos shared in cyberpunk. The focus on the real and not selling out, and the harm people do to themselves in order to be themselves.