Users the world over engage in a virtual, multi-user environment in which they, playing the protagonist, must work their way up an increasingly violent learning curve. They share their experiences, of the struggle and of the enemies which seek to destroy them. It is a finite experience, and their journey does have an end; once this endgame arrives, they will start the process afresh.

If you’ll forgive my cheesy comparison, this is not merely a summary of the World of Warcraft-style MMO grind; it is Mercerism, the semi-religious practise carried out in Philip K. Dick’s Do Androids Dream of Electric Sheep?

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