Archive for the ‘ Cyberpunk ’ Category

Dragon*Con with Richard Epcar

*tap* *tap* Is this thing still on?

Yeah, this has been neglected. But, I have some interesting news: Richad Epcar is going to be at Dragon*Con this year, and I’m moderating the session he will be attending discussing his work on Ghost in the Shell. You might know him as the voice of Batou in that series.
Read the rest of this entry

GitS cyberspace via Kinect

Saw a link to this, thought people here might find it interesting. It’s a recreation of cyberspace from Ghost in the Shell as a game for the Kinect.

「攻殻機動隊 S.A.C.」シリーズ 電脳空間システム from BMCL on Vimeo.

(via http://www.engadget.com/2011/03/30/kinect-dives-into-anime-cyberspace-dares-you-to-catch-cute-robo/)

Interesting concept. Still, I think it requires too much activity to be a functional replacement for the good old browser.

The next evolution of cyberpunk?

I’m heading to a conference for the “day job” part of my life next week, so I might not have time to post. So, I’ll leave you with an open-ended question to discuss: what’s the next step in cyberpunk?

Read the rest of this entry

Technology in Cyberpunk

Seems a bit of an odd topic? But, think about it. Besides the network, neural interface, and abstractly futuristic portable computers, what sorts of modern technology is really in cyberpunk?

Let’s take a look, shall we?

Read the rest of this entry

Exploration in Cyberpunk

This week, let us consider the theme of exploration in cyberpunk works. How it shapes the world and how it could be expanded.

Read the rest of this entry

Religion in Cyberpunk

Let’s take a look at what is often a touchy subject: religion. How does it fit within cyberpunk?
Read the rest of this entry

Games in Cyberpunk

Given my “day job”, I love games. But, they seem to be conspicuously absent in a rather technical-minded genre like cyberpunk, particularly in the classic works. So, let’s take a look at the role of games in the future.
Read the rest of this entry

Immortality in Cyberpunk

Immortality is a recurring theme in many fiction stories. It tends to appeal to the part of us that fears death, or at least wants to hold it off until we’re ready. Immortality, while desirable, is sometimes seen as a bad thing in stories.

Cyberpunk, of course, has its own twist on the subject. Let’s take a look at some examples.
Read the rest of this entry

Changing it up

So, according to the feedback thread last month, it seems people are still interested in the site. But, it seems people haven’t been thrilled with the content so far.

So, I’ll change it up a bit. Once a week I’ll post up a theme for discussion. We’ll look at the topic from a cyberpunk point of view. This requires a fair amount of audience participation, so make sure to click through to the site in your RSS reader and read the comments and participate! The current plan is to post up a new topic on Wednesdays, starting with Wednesday this week.
Read the rest of this entry

Chaos vs. Order

I came across another interesting review of TRON: Legacy today over at Terra Nova, an academic site that covers online games. The article is Blizzard is CLU, and goes into some interesting detail about the nature of MMOs and how the “living parts” were driven out, reminiscent of the plot of the movie. (Warning, there are some mild spoilers in that article and this. But, if you’ve read my review you probably already know the plot points covered.)

This brought up some thoughts about the classic themes of chaos and order. Read on for my take.
Read the rest of this entry