Archive for the ‘ Games ’ Category

GitS cyberspace via Kinect

Saw a link to this, thought people here might find it interesting. It’s a recreation of cyberspace from Ghost in the Shell as a game for the Kinect.

「攻殻機動隊 S.A.C.」シリーズ 電脳空間システム from BMCL on Vimeo.

(via http://www.engadget.com/2011/03/30/kinect-dives-into-anime-cyberspace-dares-you-to-catch-cute-robo/)

Interesting concept. Still, I think it requires too much activity to be a functional replacement for the good old browser.

Games in Cyberpunk

Given my “day job”, I love games. But, they seem to be conspicuously absent in a rather technical-minded genre like cyberpunk, particularly in the classic works. So, let’s take a look at the role of games in the future.
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Chaos vs. Order

I came across another interesting review of TRON: Legacy today over at Terra Nova, an academic site that covers online games. The article is Blizzard is CLU, and goes into some interesting detail about the nature of MMOs and how the “living parts” were driven out, reminiscent of the plot of the movie. (Warning, there are some mild spoilers in that article and this. But, if you’ve read my review you probably already know the plot points covered.)

This brought up some thoughts about the classic themes of chaos and order. Read on for my take.
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Sp.A.I

A reader sent a link to the game Sp.A.I, a cyberpunk themed “third-person puzzle platformer”. I had already downloaded the game, but it’s taken me a bit to actually sit down and play it. The game was developed by // No comment, a team of 5 students from the Queensland University of Technology in Brisbane, Australia. Fairly interesting for a student project.

You can download the game at http://www.indiedb.com/games/spai/

So, what’s it like? Read on for a small review.
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Users the world over engage in a virtual, multi-user environment in which they, playing the protagonist, must work their way up an increasingly violent learning curve. They share their experiences, of the struggle and of the enemies which seek to destroy them. It is a finite experience, and their journey does have an end; once this endgame arrives, they will start the process afresh.

If you’ll forgive my cheesy comparison, this is not merely a summary of the World of Warcraft-style MMO grind; it is Mercerism, the semi-religious practise carried out in Philip K. Dick’s Do Androids Dream of Electric Sheep?

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So, after bashing cyberpunk as an MMO genre, time for me to play “good developer” and show why my evil twin was wrong. Why is cyberpunk a great genre for an MMO?

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As I’ve said before, I’m not just a cyberpunk aficionado, I’m also an MMO developer. These two interests intersect in interesting ways. There have been calls for a cyberpunk-themed MMO from many people, but it hasn’t happened yet. Why?

Let’s take a look at some reasons why cyberpunk is a terrible genre for an MMO.

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Game: “The Curfew” is in effect

Reader Haversack wrote in with a tip about an interesting game with a cyberpunk feel to it called The Curfew.

A scene from The Curfew.The Curfew is a small point and click adventure written by Marvel writer and game critic Kieron Gillen and developed by Littleloud digital entertainment for Channel 4. It is very well done in flash with live action placed upon computer generated backgrounds.

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Indie Game: Decker

As many of you know, I’m a game developer. One of the occupational hazards of a game developer is that you play a lot of games. My heart is in indie development, so I play a lot of indie games.

It just so happens that one game happens to fit nicely within the theme of this site: Decker by Shawn Overcash.

Read on for a bit of discussion about the game.
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